Patch Notes - January 17th



  • Sound Design
    • 3 Music Creations in the testing phase
      • Battle Theme/ Wave Spawn - 50 Second Loop


  • Programming
    • New Additions
      • Plant watering and rain system first implementation
      • Coins UI added
        • Planting plants subtract from total coin amount
      • Added Bars for water and degradation (Blue as how much water left and Red as in degradation rate)
      • Degradation occurs per Wave once water is depleted
      • Added in Watering and Coins
        • Water helps plants prevent from becoming inactive


  • User Interface
    • New Additions
      • Added in pathing versions of Dandelions, Grass, and Clover
      • Clover Shop Icon is currently occupied by a placeholder icon (pathing version)


  • Art Assets
    • Concept Art
      • Dandelion and Clover designs in development
      • 4 Version for each one (total of 8 concepts made)


  • Game Design Document Changes/Clarifications 
    • Clarifications on Degradation and Water mechanics
      • Water and Degradation were meant to be in one bar (water functions as degradation) rather than two bars (one for water and one for degradation) 
      • Reworked Drought Tolerance table column in section 3.3.4.2 Water (Sustaining Units) to clarify the intended functions (Water and Degradation as one Bar)