Patch Notes - January 17th
Bee Happy » Devlog
- Sound Design
- 3 Music Creations in the testing phase
- Battle Theme/ Wave Spawn - 50 Second Loop
- 3 Music Creations in the testing phase
- Programming
- New Additions
- Plant watering and rain system first implementation
- Coins UI added
- Planting plants subtract from total coin amount
- Added Bars for water and degradation (Blue as how much water left and Red as in degradation rate)
- Degradation occurs per Wave once water is depleted
- Added in Watering and Coins
- Water helps plants prevent from becoming inactive
- New Additions
- User Interface
- New Additions
- Added in pathing versions of Dandelions, Grass, and Clover
- Clover Shop Icon is currently occupied by a placeholder icon (pathing version)
- New Additions
- Art Assets
- Concept Art
- Dandelion and Clover designs in development
- 4 Version for each one (total of 8 concepts made)
- Concept Art
- Game Design Document Changes/Clarifications
- Clarifications on Degradation and Water mechanics
- Water and Degradation were meant to be in one bar (water functions as degradation) rather than two bars (one for water and one for degradation)
- Reworked Drought Tolerance table column in section 3.3.4.2 Water (Sustaining Units) to clarify the intended functions (Water and Degradation as one Bar)
- Clarifications on Degradation and Water mechanics
Bee Happy
A Tower Defense Game with wacky plants and funny enemies.
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