Patch Notes Feb 10th


  • Art
    • Milkweed Concept made
    • In concept stage, 4 concepts made
    • Added in Clover Portrait into the game

UI and Story:

 A common bug that players ran into during the game was that players would want to water their plants, only for the user interface for the function was blocked by either the Health or Coins user interface.  This would cause frustration from the player and would lead to plants sometimes dying or time taking longer for the task. 

  • Fixed User Interface from blocking other elements (watering being covered by coins UI)
  • Added in Coin drops and popups for coins and UI
  • Programming
    • Reconfigured Build to accurate version
    • Added in preview for types of Visitors for each Wave
  • Sound Design
    • Additional SFX added 
      • Plant Shooting effect
      • Visitor Hit
      • Wave Start

Wave Balance: 

After playtesting, the waves needed to implement two major changes. The first was dealing with the abundance of coins that came from the game as players were often completing the first 10 waves with over 70 coins in some cases. To remedy this, we are testing reducing the coins drop rate from visitors. This will also further differentiate visitors from one another. Scaling of the bee's speed was increased to allow them to be easily separated from the average joes and provide a higher threat . The Boss Bee health was increased to give a better challenge along with it's speed. 

  • Swapped Boss Florist and Bee Boss ( Bee is now at level 10, Florist is now level 15)
  • Changed bee speed from 1.5 - 2.0
  • Changed  boss bee health from 5 to 70
  • Changed boss bee scaling from 5 to 7
  • Increased boss bee speed from 1 to 1.2
  • Decreased Boss Coin dropped from 10 to 5
  • Increased Wave Coin Bonus from 2 to 4
  • Modified Coin drops for Average Joe, Bee, Florist, and Kid
    • Decreased Coin Drop Rate for Average Joe from 40% to 33%
    • Decreased Coin Drop Rate for Bees from 40% to 10%

GDD Notes

  • Updated Boss page to reflect new data for Boss scaling, speed and placement
  • Updated range of effectiveness for  each plant to reflect in game data

New Concepts

  • Stats for visitors and plants UI
    • Meant to cover cost of water, coins, range etc.
  • Affection effectiveness UI
    • More saturated colour or different visual effects
  • Water re-flavoring
    • Taking coins out in use of water
    • Sends the message quicker
    • More closer to core message of water usage
  • UI to show effectiveness  

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