Patch Notes January 27
Bee Happy » Devlog
- Art
- Added in bee asset
- Progress on the clover and dand + lion created
- Created Rocks and Dirt assets for the map
- UI and Story
- Drafts of story and dialogue put in place
- Added type icons to represent effectiveness against Plants vs Humans
- Created Coin icons and Shovel icons
- Added in Dialogue for Grass and Dandelion
- Programming
- Emotional damage is now in place
- Wave timer for internal testing in place
- Hit collusion for projectiles adjusted
- Homing projectiles put in place
- Temporarily disabled tile UI during rain between waves
- Sound Design
- Wave music published and in-game
- Raining effect and general sounds added
- Deciding on playtest content
- Make Boss health higher, boss speed lower
- Boss now does 5 emotional health damage if it touches the end of the garden
- Re-ordered visitors and introduced new visitors earlier in the game
- Waves up to 10 wave
- No Dialogue beyond wave 5
- Wave Dialogue
- Script for playtesting completed
- Minor adjustments to the script to factor in what parts are and are not currency functional
- Reviewed playtesting questions
- Adjusted questions to be more specific (Plant options having 1-5 with 1 being week and 5 being strong)
- Adjusted player age range to be more general
- Considerations of visual clarity
- How to show effective affection typing
- Done with little icons referring to the Humans/Animals
- How to show effective affection typing
- GDD touch-ups
- Introducing the Bee at wave 3 instead of wave 5
- Revising wave 1 - 10 composition to have more bees and less
- Average Joe Boss health increased from 500 to 700
- Average Joe Boss Speed increased from 0.5 to 0.75
- New game Ideas
- if the plants die then it they will deal emotional health dmg
Bee Happy
A Tower Defense Game with wacky plants and funny enemies.
More posts
- Patch Notes Feb 10thFeb 16, 2023
- Patch Notes Feburary 4thFeb 04, 2023
- Patch Notes - January 17thJan 20, 2023