Patch Notes January 27


  • Art
    • Added in bee asset
    • Progress on the clover and dand + lion created
    • Created Rocks and Dirt assets for the map
  • UI and Story
    • Drafts of story and dialogue put in place
    • Added type icons to represent effectiveness against Plants vs Humans
    • Created Coin icons and Shovel icons
    • Added in Dialogue for Grass and Dandelion
  • Programming
    • Emotional damage is now in place
    • Wave timer for internal testing in place
    • Hit collusion for projectiles adjusted
    • Homing projectiles put in place
    • Temporarily disabled tile UI during rain between waves
  • Sound Design
    • Wave music published and in-game
    • Raining effect and general sounds added
  • Deciding on playtest content
    • Make Boss health higher, boss speed lower
    • Boss now does 5 emotional health damage if it touches the end of the garden
    • Re-ordered visitors and introduced new visitors earlier in the game
    • Waves up to 10 wave
      • No Dialogue beyond wave 5
    • Wave Dialogue
    • Script for playtesting completed
      • Minor adjustments to the script to factor in what parts are and are not currency functional
    • Reviewed playtesting questions
      • Adjusted questions to be more specific (Plant options having 1-5 with 1 being week and 5 being strong)
      • Adjusted player age range to be more general
    • Considerations of visual clarity
      • How to show effective affection typing
        • Done with little icons referring to the Humans/Animals
  • GDD touch-ups
    • Introducing the Bee at wave 3 instead of wave 5
    • Revising wave 1 - 10 composition to have more bees and less
    • Average Joe Boss health increased from 500 to 700
    • Average Joe Boss Speed increased from 0.5 to 0.75
  • New game Ideas
    • if the plants die then it they will deal emotional health dmg